Unleashing the Horsemen: Taming of The Wolf – Part 7

To say that the author half of my “GamingAuthor” equation has been a grind this week would be an understatement, though you wouldn’t know it just by looking at the numbers. If I averaged it all out, I was writing about at least thousand words a day, even on days where I was streaming and had to split my writing sessions in two. That was something that I’d tried to do before while I was still working at my local grocery store, and I’d failed at it pretty completely. So the fact that I was able to succeed at it this week is not an insignificant accomplishment for me, and it’ll definitely be something I try to maintain going forward.

However, this also starts to touch on one of the two big reasons why writing turned into such a grind for me this week. That reason being that I was just having a great week on Twitch. I picked up a new game, The Witcher 3: Wild Hunt, to satisfy my craving for a fresh and exciting RPG experience, and boy oh boy did that game live up to all the hype. I’ve sunk nearly 20 hours into it already and have barely scratched the surface of all it has on offer. On top of that, I saw more than a few familiar names in chat while I was streaming it, and that’s always a special kind of gratifying. It’s the thing that makes Twitch streaming such great fun; getting to hang out and talk to people from all over the world in real-time while you collectively share in your enjoyment of video games.

So I’m sure you can imagine how going from that to the cloistered, solitary practice of writing a book was a… less than exciting process.

In addition to some personal life-type stresses, the simple fact of the matter was that pretty much all I could think about on Friday, Saturday, and yesterday was how much I wanted to be streaming again on those days. Sure, they were my days off from Twitch and sure, I had a book that I needed to finish, but what could it really hurt? I could always pick the book back up once I got the streaming bug out of my system. The thing is though, I know that thought process, and I know all too well what kind of trap it really is. It’s the trap that sucks you into procrastination, the trap that leaves half finished manuscripts collecting dust in your computer’s digital drawers, and convinces you insidiously that whatever plans you have can always wait just one more day.

Needless to say, I would have none of that.

I kept my nose to the grindstone and my fingers to the keyboard in spite of how violently my mind was rebelling against me at times. I kept telling myself, over and over again ad nauseam, that all I had to do was write one more word, one more line, one more sentence. I reminded myself of the cartoon I’d once seen of two men digging for diamonds. One is further back than the other, but charging full-steam ahead, all systems go. The other is turning back after giving up, crestfallen and exhausted, even though he’s just a hair’s breadth away from breaking through to this massive cache of diamonds! I refused to let that be me, and so even though I actually hated the thought of trying and failing to write for even one more second yesterday, I forced myself to keep going.

And you know what? It paid off.

By making myself power through, I was eventually able to drag myself to a point where the words started flowing again. They may not have been flowing in a direction that I originally wanted them to, and I may have resented them for taking the story off of what I felt was the right track, but that wasn’t the part that mattered. The part that mattered was that I was writing, I was getting the story out of my head and down on to paper, and if this new direction truly didn’t work out, I could always go back and change it later.

Because of this, by the time I was done yesterday, I’d written nearly 1,500 words and finished yet another chapter.

I’d say that’s a pretty solid accomplishment for a day where writing The Wolf was the literal last thing I wanted to do, and it’s kinda confirmed something that I’ve been kicking around in my head for most of the week. When I was still working my grocery job, I set a daily writing goal of 500 words. Not a huge number, but something that I felt was legitimately doable even on what amounted to ten-hour workdays. Now, I turned out to be wrong on that account, but it brings me back to perhaps the most important thing I learned about myself from that job.

I can push myself pretty crazy far if I set my mind to it.

So that’s why in the wake of this week, I’m setting myself a new writing goal: 1,000 words a day, even on days that I’m streaming. If I can maintain that pace, that’s essentially one complete draft of a novel every two to three months. Now, this doesn’t take into account all the pre-production work that goes into a novel like character building and plot development, but as far as the Horsemen are concerned, this pace could allow a blistering rate of completion. Which would be great, considering how my plans for these books have shifted a bit lately.

In any case, that’s been the story of my life this week. It’s been about as smooth and pleasurable as a sandpaper massage, but all that really matters is that I got through it, and there’s about 7,000 new words making themselves a home in the manuscript I call The Wolf.

See you all next week. 🙂

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Werewolves, New Artwork, & War, Oh My!

For those of you who follow my blog for my writing alone, consider this Part 6 of “Unleashing the Horsemen: Taming of The Wolf”. I actually tried writing an isolated version of that blog post yesterday, but honestly? So much had gone on over the last week that I just had too much on my mind that I wanted to talk about for it to work. So, here we are today.

I suppose then that the first thing I should address is The Wolf, and whether or not I jinxed myself by crowing about my progress last week. Short answer? I actually didn’t. My pace has fairly consistently leveled out to almost 2,000 words a day when I sit down and commit to the keyboard. Which hasn’t been every day, mind you. Truth be told, it hasn’t even been most days. One of my uncles passed away last week and those of you who follow me on Twitter will know that it knocked me off my game in a very bad way. I was depressed, I was viciously angry, and the last thing I wanted to do was write a happily-ever-after story about reunions with a long lost love. In fact, I almost went back to working on The Demon just so I could have a proper outlet for all the rage I was feeling.

But I didn’t. I stuck with The Wolf and just hunkered down for a few days to ride out the storm. And when the worst of the storm had passed, I wrote all the things. In just two writing sessions, I cranked out nearly 7,000 words, with probably close to another 1,000 added today. At least if we count the complete re-write of Chapter 6’s ending. And with the completion of Chapter 6, as well as the commencement of Chapter 7, I feel quite confident in saying that we are officially passed the halfway point of this story. There are only two more major events left in the plot before the climax begins, and if all goes well, I might actually be able to complete this draft before TwitchCon!

Speaking of TwichCon and other streaming related things, you all may have noticed that this whole website looks a little bit different. That is thanks in large part to the talents of an artist friend of mine known to the internet as CCSpectre. I’ve actually been unhappy with the look of this place for a while, and with the conclusion of The Wolf now in sight, I’ve started thinking about what I’m going to have to do going forward with regard to publishing and marketing it. And the first thing that came to mind was that if I was going to be serious about being a hybrid author/Twitch streamer, I needed a website for the author half of that equation that was a bit more professional that neon designs on black backgrounds. Since my website is called “Quills & Controllers”, I hit upon the “Ink & Parchment” theme pretty quickly, and CC was kind enough to apply that theme to the existing artwork she’d already done for me. The result has been a universal branding update that I feel ties my writing and streaming together beautifully, and I couldn’t be happier with it.

One thing that I could be happier with however, is my streaming. Specifically how and what games I stream. I’ve made no secret of my love for the Destiny franchise, but taking these last two weeks off of streaming has really highlighted for me just how ridiculously fast I blew through the opening content of Destiny 2, and how little enjoyment I was then getting out of it as a result. I was in such a rush to get ready for the new raid that I completely forgot about the things that actually make games like Destiny 2 so much fun for me; exploring new worlds, experiencing new stories, and in general just immersing myself in a different reality for a few hours. By the time I realized I’d done this, I was already so disheartened and disappointed in myself that I didn’t even want to go back through it all on a new character.

Now that’s not to say I don’t want to play Destiny 2 at all anymore. Far from it, in fact. I’m still hugely excited for the PC version’s release, and honestly can’t wait for the chance to have a fresh start with a new character on it. Because this time, I won’t be in a rush to complete the story. I won’t be in a rush to get ready for a raid I won’t actually have enough friends to complete. This time I will stop to smell the roses for a while and poke my curious nose into all the little nooks and crannies of the world, and quite frankly, that’s the part I’m most excited for with the PC release.

That said, there’s still almost a month between now and when Destiny 2 launches for PC. That’d be a painfully long time to go without streaming, but fortunately, there’s another game on the horizon that I’m almost just as excited for.

Middle-earth: Shadow of War

That game is the sequel to my personal Game of the Year for 2014; Middle-earth: Shadow of Mordor. Set between the events of The Hobbit and Lord of the Rings, these games tell the story of Talion, a Gondorian Ranger, who is murdered by the agents of Sauron and resurrected by the spirit of Celebrimbor; the elf-smith who Sauron tricked into forging the Rings of Power, and who Sauron later tortured to death in an effort to learn the secrets of the three Elvish rings that Celebrimbor forged by himself. Shadow of Mordor is a great game built upon a thrilling narrative idea, and while it may have stumbled in the delivery of that narrative sometimes, the core gameplay was fantastic. And in every way that matters, Shadow of War looks to expand upon that core gameplay in every conceivable way. Even better, based on recent articles that I’ve read, Shadow of War also looks to be stepping up it’s narrative experience in equal measure.

If you can’t tell, I’m just a wee bit excited for this game.

Because of that excitement, and because of my badly self-inflicted burnout on Destiny 2, I’m switching things up with the stream for the next few weeks. Things will start with a nostalgic stroll back through Shadow of Mordor next week, and then when Shadow of War comes out the week after that, I’m going to apply the lessons learned from Destiny 2 and take my time to savor the smell of ash and sulfur as we rip control over the Land of Shadow right out from under Sauron’s gaze. Fun times will be had by all in attendance (except for the Orcs and Nazgul), so feel free to tune in via Twitch itself or the embedded player here on Quills & Controllers under the “Twitch” tab in the menu bar. The shenanigans begin next Tuesday at 1:00 PM, Pacific Time.

Now, about that Wolf that still needs taming… 😉

Unleashing the Horsemen: Taming of The Wolf – Part 5

8:56 AM, Pacific Daylight Time – September 17th, 2017.

That was the exact time that I finally cracked my knuckles and got back down to the nitty-gritty of writing The Wolf yesterday. This after nearly a week of trying and failing to re-plot the rest of the book after deciding to completely upend the previous chain of events that I’d forged through three previous drafts of this novella. So many repeated failures at this made me realize that the only way I was ever going to really figure out where this new direction was going to take the story was to just sit down, and write it out like it had been part of the story all along.

In hindsight, this was clearly the right thing to do because while I started writing yesterday at 8:56 AM, I didn’t really stop writing until 10:34 PM.

More than 13 hours later.

I mean, to be fair, it was probably closer to ten hours of total writing time. Because, you know, I did eat and go to the bathroom a couple times, but I think the point still stands: I put in serious work at the keyboard yesterday. By the time it was all said and done, and the dust had started to settle, I came up out of the writing trenches with eight new pages, nearly 4,200 words, and two complete chapters added to The Wolf.

All in a single day.

I haven’t written that much in one sitting since March of 2013, and the eleven-day marathon that resulted in the The Wolf’s first complete draft.

My heart tells me this is a good sign, but my brain is still so hungover from all that writing that about all it can do is gurgle incoherently and give a vague thumbs up of approval. Or is that the middle finger? I can’t really tell from this angle…

In either case, I can feel the peak of this project approaching. Just one, maybe two more chapters, and all the hardest parts are over. The characters will all finally be established, all of the exposition will have finally been delivered, and all that will remain is the ever-exhilarating rush towards the climax. And even before that, there are still one or two scenes left that get me just as excited in and of themselves!

I won’t say that I’m close to finishing The Wolf. I’m too superstitious at the end of the day to risk jinxing myself like that. What I will say however that I feel closer to it now than I have since completing that first draft more than four years ago. I’ve already crossed the mark where all the other drafts have fallen apart and wasted away, and despite having been reduced to near-mush by all the writing yesterday, my brain is still pushing me to write out another two to three thousand words. And that I know can only be a good sign for things to come. 🙂

Unleashing the Horsemen: Taming of The Wolf – Part 4

I’m gonna be completely honest, everyone.

I got zero writing done this week.

Destiny 2 entirely consumed my life.

However, that’s not to say I made zero progress on the writing front. In finishing Chapter 3 last week, I actually cut it off several pages before the original end point, and that randomly opened my eyes to a new (and probably better) direction to take the story. Obviously I can’t say much because spoilers, but it all hinges around a relatively minor detail and the realization that I don’t have to rely on an admittedly awkward lie I had my main character tell to explain it in The Wolf’s original draft. A lie I had him tell in order to avoid a conflict I didn’t know how to resolve.

But in taking this new pass over The Wolf and approaching it from a somewhat different mindset, I realized that there is a far more interesting way to deal with this little detail, and to actually take the story into what I feel is far more compelling territory. Largely because I’ve learned to embrace conflict in my stories, and that the lack of it in this next section of the book is one of the things that honestly held it back in the previous draft.

That’s not to say this new direction is all sunshine and daisies though. A big part of why I chose The Wolf to be the first of my Horsemen was because I already had the entire story locked down, and it wouldn’t take all that much work to get it fixed up and ready for life in the world. By pursuing this new narrative direction, I’m sailing off into entirely uncharted waters, which means a whole lot of extra work that I hadn’t planned on. It means entire plot and character arcs need to be re-thought at best, and re-constructed at worst. Thankfully I’m not entirely at a loss for how I can make this change and still preserve the overall shape of the narrative, as well as the few key scenes that drive that narrative forward.

The real test, quite frankly, will be if I can pull myself off of Destiny long enough to take all this theory and put it into action. 😛

Clawing Through Concrete to Climb the Mountain

I struggle to think of a time where I felt better, more confident, and more accomplished than I did as I was going to bed last night.

For so long, I’ve felt like I was beating my head against a steel wall, unable to break through to the other side where the reality of my dreams awaited. Writer’s block would lurk around every corner to steal my thunder every time I built up even a modicum of enthusiastic charge, and streaming felt much the same way; a near-Sisyphean task of trying to grab a greased-up bar of soap in endless shower. Every time I thought I’d found a game that I could build something off of, it would slip through my grasp for any one of a thousand reasons. Destiny 1 held nothing new or exciting for me, Shadow of Mordor proved less dynamic and engaging than I thought it would be as a streaming game, and Mass Effect: Andromeda was… well, Mass Effect: Andromeda.

But then, something happened. After nearly a year of active anticipation, and three years of desperate longing, Destiny 2 finally dropped onto my Xbox One and proved to be everything that I’d hoped for and so much more. It blew open door after door of exciting streaming potential. There were adventures to go on, dungeons to plunder, and all sorts of other crazy shenanigans to engage in! For the first time in my journey as a Twitch streamer, I had finally found a game that I *knew* I could dig my hands into and really craft something out of.

And at almost the exact same time, I reached an equally impactful breakthrough with my writing.

My struggle to tame The Wolf and tell the story of it (a story that’s been running wild inside my head for years now) as been one filled with frustration, set-backs, and despair. For no matter how much I loved this story, there seemed to always be yet one more utterly unworkable aspect of it that would thwart even my hardest efforts to write my way beyond it. And yet yesterday morning, as I was still lying in bed no less, my heart caught on to a feeling that my still sleepy brain soon began translating into words. When I realized that those translated words would be the perfect way to finally crack through the writer’s block that had parked itself at the end of Chapter 3, I did the only thing that made sense at the time.

I plucked my phone off the nightstand and started writing them down as a memo, which I then copied into The Wolf itself once I’d finally finished.

So many times the journey to success is described as a mountain climb, but for me the journey didn’t start at the base of the mountain. For me, the journey started on the outside of a concrete wall that wraps around the mountain’s base, armed with only my hands to claw my way through it.

But you know what? I did it.

After nearly seventeen years of frustration, rage, despair and rejection, my point-blank refusal to give up on my dreams has at last broken through the last of the concrete and brought me to the base of the mountain. And to be perfectly honest, after having to dig bare-handedly through what felt like miles of concrete, this climb up the mountain is going to feel like cake in comparison. 🙂

The Light of a Game: A Guardian’s Retrospective Look at the Original Destiny

I had an astounding experience with Destiny last night.

In theory, Destiny 2 is supposed to launch tomorrow. In practice however, thanks to various workarounds and a rolling release schedule, Destiny 2 is basically launching today. As a result, for me at least, last night was my last hurrah with Destiny 1.

And what a hurrah it was.

There remain a number of things I never did in Destiny 1. I never went to the Lighthouse, I never got an Eyasluna, and I’ve never owned one of the many legendary Exotics like Icebreaker of the Vex Mythoclast. However, the only thing I’d never done that actually made it onto my Destiny 1 bucket list was this:

Run through Wrath of the Machine.

Destiny 1’s final raid, the apex of its cooperative multiplayer experience, was something I’d long since given up hope of ever completing. With my old Fireteam having scattered to the winds more than a year ago, I no longer had anyone to run the six-player activity with. And in all reality, that was fine. By the time I’d made it through to the end of Rise of Iron’s story campaign, I was already so primed for Destiny 2 that I largely no longer cared about anything Destiny 1 had left to offer. However, as the actual release of Destiny 2 crept closer and closer, I realized that as much as I just wanted to devour all of the new game’s content, I also wanted to bid a proper farewell to the old game.

But how? To this day, I don’t particularly enjoy the Crucible (Destiny’s competitive multiplayer offering), and the lower level, three-player Strike missions had become so well-worn that they were hardly the blaze of glory I felt my story with Destiny 1 needed to go out on. I thought about replaying through all the story missions, but my fully leveled and geared Guardian would make them all far too easy, and starting a new character meant losing access to all of the endgame gear and abilities that made the game so fun.

But Wrath of the Machine? That’s something that would fit the bill.

So with that as my goal, I took to the community forums on Bungie’s website. Sure enough, there were a number of threads posted by other like-minded Guardians and within a matter of minutes, we had a full six-player team ready to go.

We cut through the raid like butter, laughing and joking with one another pretty much the whole way through. The only time we really had to shut up and get serious was during the final boss, where callouts of enemy positions and other status effects became paramount. It took us a few attempts to get everything right, and at one point we lost a member of our Fireteam to his out-of-game responsibilities. So while we all took a five-minute break, I invited another player I’d met on a different raid a few days ago to join us. He did, and after one or two more attempts, the final boss of the Wrath of the Machine raid lay dead at my feet for the first time.

But as high a point as this was, it wasn’t the true highlight of the night for me.

That point came after the raid, where the six of us gathered together in one of the game’s three social spaces to try and gain an achievement which (according to our consoles) only 1.84% of Xbox Destiny players had actually unlocked. It was an odd activity that involved ringing a series of hidden bells in a specific order with specific timing, and yet just as the final boss in Wrath of the Machine had fallen to us, so to did this challenge. We got our achievement, we sang the Iron Song, and after we celebrated, we at last went our separate ways.

Most of us anyway.

The other player I had invited and I continued to hang out in the social space, and while I decided to climb the mountain that lay at the back of it, our conversations drifted away from the game and towards our mutual, real-life interests. For well over an hour, we talked movies, technology, we told jokes, and even made a brief foray into politics. When we eventually logged off to get some sleep for the coming day, I realized that even in Destiny 1’s final hour, it was still connecting me to people I could easily see myself becoming friends with.


Let’s wind the clock back here a little bit.

When it comes to the Destiny player base, I’m almost as grizzled an ancient as you can find. I’ve been playing the game since the open beta that went live in July of 2014, two months before the full game would ship. I pre-ordered the game soon after, was one of countless Guardians who threw themselves into the fight against The Darkness on Day One, and I have had an intensely hate/love relationship with the game ever since.

I say hate/love because from Day One, and through pretty much all of Destiny’s first year, my relationship with the game was heavily weighted towards hate. Perhaps unsurprisingly given the fact that I’m a writer, I am very much a story-driven gamer. I love the level of interactivity that video games can bring to a story, and if a game doesn’t have a good one, it becomes much more difficult for me to play through it beginning to end. When Destiny first launched, to call its story abysmal would be to insult the horrors that live in the impenetrable black. I will never forget the frustration I felt when the first major character I encountered said that he could tell me of all the history that led up to my characters resurrection… but then never did. Nor will I forget the hair-pulling madness that came over me when another major character said “I don’t have time to explain why I don’t have time to explain.” And what made all of this so much worse was that Destiny’s developer, Bungie, basically set the standard to which I hold all other video game stories with Halo, their previous franchise. To this day, almost exactly three years later, I struggle to articulate the soul-crushing disappointment I felt after completing Destiny 1’s paper-thin campaign.

But even after all that, I still kept playing.

“Why’s that,” you may ask?

Easy. I kept playing Destiny because the actual, moment-to-moment gameplay of it was just. that. good!

Seriously. Being able to seamlessly transition from running and gunning on the ground, to soaring through the air and blasting groups of enemies with massive energy bombs as a Warlock was just so viscerally satisfying that even now, no other game has come close to it. And when I started teaming up with my out-of-game friends to tackle our first Strike missions and the bosses therein, the synergy we found between the three different classes the game offered players was second to none. Combined with the amazingly satisfying core gameplay, the act of teaming together with other Guardians to take down foes that you couldn’t challenge otherwise turned Destiny into a singularly addictive grind for better and better loot.

So I kept playing. Even though there were still parts of me that hated this game to their core for its unparalleled failure of storytelling.

But then, on September 15th, 2015, everything changed.

Bungie released Destiny: The Taken King.

Though this was technically the third expansion Bungie had released for Destiny 1, it was the first one that truly caught my attention and excited me for the possibilities it presented. Not just for all the new content it offered, but for the changes it was making to all of the old content. Heeding the complaints of the player base, Bungie implemented a proper questing system into the game, finally tying all of the disparate story missions together with proper narrative threading. This “Questification” of the base game finally turned Destiny 1 into the kind of game I had hoped it would be at launch, and playing through it all again on a fresh character remains one of my fondest memories of it.

This was the point that I truly fell in love with Destiny, and at the suggestion of one now-famous Wizard, I began exploring the larger community that had sprung up around it.

Before Destiny, I didn’t even know Twitch was a thing. Let alone that it was already so big that people were making their livings off of it. CaptainTwaz suggested I check out KingGothalion, which led to me discovering ProfessorBroman on my own, followed by Soliferum, TheSpazzyProf, 3vil_Aura, Angry_Iceberg, and so many other awesome streamers. And the more time I spent in their respective channels, the more I learned that these weren’t just great entertainers, they were also just flat-out great people. So I started chatting with them, and with other people who were watching them at the same time. Before I knew it, hanging out in Destiny’s Twitch directory became just as big a part of my experience of the game as actually playing the game was.

I even started dabbling streaming Destiny myself; going live for the first time during one of the game’s monthly “Iron Banner” events that I jokingly referred to as “Game of Thorns”, owing to the near-ubiquitous presence of the poisonous hand cannon at the time. CaptainTwaz was even kind and generous enough to whip up some Game of Thrones­-inspired artwork for the occasion!

game-of-thorns-SOFAR

(I still love this image)

Still, as fun of an experiment that was, I didn’t feel any particular drive to keep streaming once the Iron Banner that month was over.

Until nearly a year later, when the Destiny Community Convention charity stream went live.

To this day, even in the wake of GuardianCon 2017, I’m still blown away by how much the Destiny community came together to accomplish that week. I’ve told my version of that story before, so I won’t repeat it at length here, except to say that watching the community raise more than half a million dollars for St. Jude Children’s Research Hospital was the tipping point for me. That was the point where I had to become more involved in the community. That was the point where I was no longer content to just sit back and be a passive observer; I had to really dig my hands in and become an active contributor. I wanted to give back to the community that had given me so much without even knowing it, and so I made two choices:

1) I was going to start streaming for real instead of as a passing curiosity.

And 2) I was going to go to the next Destiny Community Convention.

These two choices would wind up changing my entire life over the course of the next year. I got a job at the local grocery store (the first real 9-5 job I’d ever had), which pushed me so far beyond my mental and physical comfort zones that my close friends and family still occasionally comment on how much of a change for the better they’ve seen in me as a person. I’m more outgoing, more confident, and I say hi and smile to strangers where previously I would generally bow my head and look away. I even flew cross-country for only the second time in my life, and the first time where I was by myself and not meeting family at the airport on the other side. And I did, in fact, attend the second Destiny Community Convention.

Or GuardianCon, as it is now known.

Again, I’ve told my GuardianCon story before, but it bears repeating that it more than anything else I’ve written about thus far, was a truly life-changing experience. Finally getting to meet all the streamers & designers I’d been talking and gaming with online for nearly two years in person was a truly surreal experience, and it made GuardianCon feel less like a gaming convention and more like a gigantic family reunion. And when that feeling combined with the overwhelming rush of emotions that came with seeing a real St. Jude’s patient and his family walk up onto the main stage to tell their story, that was the moment where I knew I’d finally found my place in the world. I’d finally found where I belonged, and as someone who has gone through their whole life by flying under the radar and skating around the edges as the perpetual outsider, there will never be words for how powerful a feeling that was for me.

And all of this came about through a single, stupid video game that I actually hated for a year.

A video game called Destiny.


I don’t know what the future holds for the Destiny community with the release of Destiny 2, but I do know that I am excited beyond words for its potential. A new game with new mechanics means new players, as well as the return of old ones. It means new content for my fellow streamers and I to explore with our audiences, and it means new experiences for us all to share as a community.

But perhaps most importantly for me personally, it means a new beginning. As a Twitch streamer, it took me a very long time to find my footing on the platform, and I played a lot of games across both console and PC before I did. I found it in a certain game’s open console beta back in July, and I found it again when that same game launched another open beta on PC.

I found it in Destiny 2.

There is so much of that game that already feels like home to me. The competitive experience in the multiplayer Crucible has been re-tooled considerably, bringing it far more in line with other competitive shooters that I’ve played and enjoyed, and the story campaign in just one mission had more plot and character development than the entirety of Destiny 1’s base game. And this is all without mentioning the new raid that will be coming out just a week after launch!

To say that I’m excited for Destiny 2 would be to speak the gravest of understatements, but I’ll speak it anyway just to say that I am so excited to share this next leg of my Destiny journey with all of you, starting right here tomorrow at 10AM Pacific Time. I hope to see you there, and I can’t wait to see what new stories and adventures Destiny 2 holds in store for us! 🙂

Unleashing the Horsemen: Taming of The Wolf – Part 3

*sigh*

I think I have to say it…

In all of the seventeen years that I’ve been writing fiction, I don’t think I have ever been as agonizingly frustrated with a chapter as I’ve been with Chapter 3 of The Wolf over the last several days. The purpose of the chapter is, on the surface of it, simple: reunite my main character with his love interest, introduce the supernatural elements of the story, and have them make lovey-eyes at each other for a while before throwing them back to the wolves. From a plot perspective, this is one of the easiest chapters in the book to write. However, from a character perspective… oh boy…

You see, I have this nagging tendency to always think of my characters first and foremost as real people, with real desires and motivations. When a certain plot event takes place, my first thought is “If this were real life, how would Character X really react to this?”. I find this approach to be really fun normally, as it helps me discover points in the story where things happen solely because the plot demands it, and not because my characters would actively choose that path for themselves. From there it becomes a bit of a game for me to figure out what it would take for Character X to make Decision A, and then restructure things accordingly.

I tend to call this my “Christopher Nolan Approach”, named after one of my favorite directors in Hollywood who seems to make his movies based around the philosophy of “If we can do it for real, we’re gonna do it for real.” It’s an approach I take with my writing because I find that even in a purely fantasy setting, the more a story can tie itself to the reality of the human experience, the more inherently compelling that story becomes.

However, with this latest chapter of The Wolf, that approach failed me.

With this latest chapter of The Wolf, that approach lead me down a rabbit hole of fear and despair that threatened to entirely derail the story I was trying to tell, and more importantly, the feelings that I was trying to evoke in the reader. That right there is what told me that I was going way off track with this chapter, and after two days of still trying to make this off-track direction work, I finally had to accept that I couldn’t have my cake and eat it too. I could either embrace the reality of it, or sacrifice that reality to make the chapter emotionally satisfying. And considering that my whole goal with The Wolf is to write a story that would make those who read it smile and feel all the warm fuzzies, that choice was really no choice at all.

So I said goodbye to strict realism, and opted instead to simply make people feel good.

Just this once at least. 😉

Now all that’s left is to actually finish this chapter and give my writer’s brain some desperately needed rest. Catch you all next week. 🙂

Unleashing the Horsemen: Taming of The Wolf – Part 2

I got incredibly lucky this last week.

As many of you may know, a few weeks ago one of the two hard drives in my computer died on me. And when it died, it took all of my writing folders with it. Thankfully, a majority of that data was backed up on a USB drive and had also been copied onto my laptop. So a few days ago, on a whim that came out of nowhere, I went looking back through that USB drive to see just how much of The Wolf was still there. Lo and behold, I found two partial drafts of the manuscript itself and when I read back over them, I realized that however unsteady things may be in my head, the story as it exists on paper is still wonderfully solid.

And having two different drafts from two previous attempts at re-writing this book gave me a wonderful opportunity to compare and contrast my own writing. To compare where my mind was, where it is now, and make a decision about how best to move forward for the sake of the story. Part of that decision was to craft a new first chapter by actually mixing and matching different parts from the different drafts, and doing that finally gave me a version of chapter one that I can actually be proud of.

I think some of you are going to hate me for how much more viciously it stabs at your heart, but that’s kind of the point in the end. 😉

After wrapping up chapter one though, I got another shot in the arm of gratification when I started re-reading chapters two and three from the more recent draft. I realized while doing that just how much of those chapters still worked. How many times the different scenes actually hit the emotional mark I was aiming for. So rather than re-write them entirely or re-construct them with parts of the earlier draft, I was able to just do a simple revision for clarity and emphasis. That’s not the kind of moment I often get to have with my writing, so it’s a special kind of sweet when it happens.

Now however, comes the real challenge. Chapter three of the most recent draft wasn’t finished. That ending and everything I’d had for Chapter four actually did get lost with the death of my hard drive, and I can’t for the life of me remember what emotional mark I was aiming for beyond the point that chapter three got cut off at. Now, given what The Wolf is about and what all has to happen with the rest of the story, I’m not at all concerned about finding another proper emotional mark to aim at. However, I still remember how I felt about the chapter and pages that I’ve lost, and I can’t shake the feeling/fear that whatever new target I take aim at just won’t be as powerful as the last one I actually fired at.

I realize that this fear is likely irrational and unfounded, but it’s one that I will definitely be struggling with for the next few days as I get back to work.

Such is the life of a writer. 😛

Unleashing The Horsemen: Taming of The Wolf – Part 1

 

Anxiety is not something I’m used to feeling. Especially not with regard to things that usually excite me and make me happy.

And yet, that’s exactly what happened the day before yesterday.

In hindsight, I know exactly what set it off. I’d once again caught myself doing multiple things at once and trying to rush through them as fast as possible, rather than take my time and make sure they all got done properly. Add on top of this a small dash of self-inflicted relationship drama, and for about 36 hours, I found myself almost completely paralyzed with indecision and fear.

Then late yesterday afternoon, from seemingly out of nowhere, everything changed.

I could say that if felt like someone had flipped a switch at the back of my mind, but the truth of it feels… a little bit bigger than that. For my money, it felt like all this anxiety was being caused by one broken nerve in the back of my brain that kept short circuiting. Then after I finished lunch and a couple episodes of The West Wing, that nerve had been completely disconnected and replaced with a whole different kind of nerve; one that plugged perfectly into place like the final piece of an electrical jigsaw puzzle. The paralytic fear and anxiety that I felt dropped away almost at once, and in their place rose an almost zen-like clarity and focus. All I could see were the tasks I had in front of me, and all I had to do was walk forward and accomplish them.

So that’s exactly what I did.

Now, the boring list of house-cleaning chores aside, the big-ticket item on that list of tasks was finally sit down and get back to work on unleashing the four horsemen of my apocalypse. The first of these is The Wolf, and the first thing I thought I had to do was re-create the various character biographies I’d need to make sure that my characters would be actual people, and not mere automatons moving in service of the novella’s plot. I say I thought I had to do this, because before I typed a single word, I pulled out one of my USB drives that I’d saved my old writings onto and started reading through some of the old notes and histories I’d already written down for The Wolf.

To say that I was stunned by how much of it was still a rock-solid foundation to build a story on would be an almost criminal understatement.

The reason for this, I suspect, is that I wrote all of those notes in the same style and voice I planned to write the novella itself in. That is to say, the first-person perspective of my main character. And since the thoughts and feelings of my main character haven’t changed in the three years since I’d last worked on The Wolf, there was largely no need to go back to write them all again from scratch.

I say “largely” no need, because there are a few things that I still want to go back and tweak. I’m not at all happy with how poorly the relationship between my main character and his mother plays out considering how central an element his family is to this story, and I’m also not happy with how loosely I let myself play around with the nature and history of my werewolves. So the big task for the week ahead is to go back and do just that. Craft the final, iron-clad rules and backstories for my werewolf characters, and then go back and write a consolidated, comprehensive family history document for my main character in the same personal journal style that I used before.

All my ducks are already hatched for this story. I’ve just got to make sure they’re all in their proper row. 😉

The Four Horsemen of My Apocalypse

From an outside perspective, I realize that it’s incredibly silly to name something good and exciting after the Four Horsemen of the Apocalypse, but from my perspective, it’s all incredibly fitting. The way I see it, these four books represent the best shot I’ve got at finally bringing an end to my old world and my old life. The world and life that were dominated by darkness, anger, doubt, and fear. The world and life that raised me to believe that I was not, and would not ever be, good enough. So from that perspective, hell yes I would name my efforts to destroy that world after The Four Horsemen of the Apocalypse!

And those efforts are four books.

Four books who I named on this blog just yesterday.

The Wolf, The Demon, The Vampire, and The Coven.

These four stories are some of the nearest and dearest to my heart, even if The Coven actually started as a bit of a joke. They’re also the four stories I have that are closest to being writing-ready. That is to say, of all the disparate story ideas in my head, these four are the ones whose plots are already constructed, who’s worlds are already built, and whose characters are already fleshed out. All that’s left to do with these four is refine the material that’s already there, and then write the books themselves.

So without further ado, let’s introduce you to my Horsemen.


The Wolf

The Wolf is one of the oldest of the Horsemen, born from my first attempt to get my writing legs back under me after one of the worst cases of burnout-induced writer’s block I’ve ever suffered. It tells the tale of a heartbroken young artist who’s struggling to overcome a traumatic car crash that took away the girlfriend he cherished, only to find out that the crash was caused by a bloodthirsty werewolf out for revenge.

I wrote the first draft of this novella way back in 2013 at an absolutely psychotic pace; averaging 3,000 words a day and completing said draft in just eleven days. After that followed a year’s worth of adventures, misadventures, and flat-out mistakes that resulted in The Wolf getting chained to the back-burner for the last several years. I always made sure to keep it fed however, going back and making subtle tweaks and changes here and there. Fleshing out this character and shifting that piece of backstory closer to the front. As a result, this old dog still has one hell of a bite, and I can’t wait to finally break this chain and let it go running off into the world.

Out of all these stories, The Wolf is the only one that’s had a draft written through to completion, and that’s why it’ll be the first of the Horsemen I set loose.

The Demon

Long-time readers of my blog will be well familiar with The Demon. So much so that it almost doesn’t need an introduction. It is by far the oldest of the Four Horsemen, tracing its origins all the way back to my Sophomore year of high school. It’s crazy to think that I’ve been working on The Demon in some form or another for almost half my life, but being crazy doesn’t make it any less true. If The Wolf has my heart, then The Demon has my soul.

Telling the story of a boyfriend and girlfriend who find themselves at the center of a plot to ignite the Apocalypse, The Demon is without doubt the most complicated and ambitious story I have ever tried to tell, and it’s only grown more so as the years have gone on. Which is why I’m no longer going to try and write it all out all at once. There are simply too many moving parts, and I have three other Horsemen all vying for my attention. So the plan for The Demon is to break it up into three or four separate chunks that will be tackled before and in-between the other Horsemen. There’s a small part of me that still thinks I’m crazy for attempting to write a story like this, but at the end of the day, I’ve just fallen too far in love with these characters and their lives to let their story flounder in my head.

In the grand scheme of things, The Demon will probably be the fourth of the Horsemen I set loose.

The Vampire

With the exception of The Demon, I’ve put more work into developing The Vampire than any of the other Horsemen. That’s because as much as I love vampires as a whole, I didn’t want to write a story about them if I couldn’t think of something different to bring to the table. An extraordinarily difficult task when you consider just how long vampires have been such a prominent fixture in fiction, and how many different versions of them have been created over the years. And once I did finally create my vampires, I then had to come up with a story and world to put them in.

Thankfully, figuring out the story was the easy part, and The Vampire quickly became a kind of dysfunctional father/son road trip story where the father is a near-fanatical vampire hunter, the son has been turned into a vampire, and they’re both out for revenge against the one who destroyed their family.

The Vampire will be the second of the Horsemen I unleash, but the fun thing about it is that if I can build the world properly, these characters have more than one story for me to tell.

The Coven

For better or for worse, The Coven actually originated as a joke between me and a friend of mine a few years ago; a joke inspired by the hilarious podcast “Your Book is Why Daddy Drinks”. My friend thought it would be funny if I wrote a book specifically as fodder for that podcast, and my brain immediately went “Challenge Accepted!”

The thing was though, the more I kept working on this idea, the more I started to see that if I toned down or removed the parts intended to be podcast fodder, The Coven could actually become a legitimately good story about love, betrayal, witchcraft, and war. Once I threw in a few threads of Little Red Riding Hood to try tie it all together, I realized that this was a story that I had to tell at some point and really, what better time than the present?

However, because it’s the youngest story of the bunch, there’s still a healthy amount of work I have left to do on building not only the world, but the overall plot itself. As such, The Coven will likely be the third Horseman that breaks out into the world.


This is about the point where that anxious, paranoid, and self-doubting part of my brain starts trying to tell me that this is all crazy. That it’s all too much and that I just can’t do it because of how much it really is. Which is in turn the point where I remind that part of my brain that this adventure is not a sprint, it’s a marathon, and that so long as I remember to breathe, everything will be fine.

So here’s to breathing, and to finally ushering in this long-awaited Apocalypse. 😉